- GRAPHICS
+ scene graph rendering system + customizable shaders + optimized drawing of high poly count models + DirectX & OpenGL support + graphics resources manager with sharing & caching + bump & environment mappings + specular & reflective surfaces + shadows + fast rendering of complex scenes with ten to hundred thousand of models + seamless transition between indoor & outdoor + level environments reaching over 4 miles in scale
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- GAME
+ scriptable missions, events, objectives + scriptable generic actors, players & vehicles properties + save/load of game state - checkpoint & on demand serialization + arbitrary camera views attachable to game actors + plug-in architecture + mouse, joystick, force feedback input support + 3rd person character & Vehicle combat system
- FX
+ advanced particle systems with various external modifiers + weather fx - snow, rain, clouds + explosions, pieced explosion, flame, smoke, dust, bullet & missile trails, micro explosions + sky fx - day to night transitions, fog, sky & haze coloring depending of time of day + celestial bodies - sun & moon position & lighting depending of geographical location & time of day + lighting fx - vehicle head & back lights, street lights, spot & projector lights + shadow overlays
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