• GRAPHICS
    + scene graph rendering system
    + customizable shaders
    + optimized drawing of high poly count models
    + DirectX & OpenGL support
    + graphics resources manager with sharing & caching
    + bump & environment mappings
    + specular & reflective surfaces
    + shadows
    + fast rendering of complex scenes with ten to hundred thousand of models
    + seamless transition between indoor & outdoor
    + level environments reaching over 4 miles in scale
     
  • GAME
    + scriptable missions, events, objectives
    + scriptable generic actors, players & vehicles properties
    + save/load of game state - checkpoint & on demand serialization
    + arbitrary camera views attachable to game actors
    + plug-in architecture
    + mouse, joystick, force feedback input support
    + 3rd person character & Vehicle combat system

     
  • FX
    + advanced particle systems with various external modifiers
    + weather fx - snow, rain, clouds
    + explosions, pieced explosion, flame, smoke, dust, bullet & missile trails, micro explosions
    + sky fx - day to night transitions, fog, sky & haze coloring depending of time of day
    + celestial bodies - sun & moon position & lighting depending of geographical location & time of day
    + lighting fx - vehicle head & back lights, street lights, spot & projector lights
    + shadow overlays